The Indestructable Viking Berserker


Tall. Muscular. Multiple scars. Huge, bushy beard. Pale eyes. Very intense stare. Always appears displeased. Always.

Male Human Barbarian 6
Chaotic Good

Strength 17 (3)
Dexterity 12 (
Constitution 14 (2)
Intelligence 12 (
Wisdom 10 (0)
Charisma 11 (
Size: Medium
Height: 6’ 4"
Weight: 250 lb
Eyes: Blue
Hair: Blond Straight; Thick Beard
Skin: Light
Total Hit Points: 68

Speed: 30 feet [barbarian]

Armor Class: 18 = 10 + 5 [chainmail] + 2 [heavy wooden] + 1 [dexterity]

Touch AC: 11
Flat-footed: 18 [
Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 7 = 5 [base] + 2 [constitution]
Reflex save: + 3 = 2 [base] + 1 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 9/ + 4 = 6 [base] + 3 [strength]
Attack (missile): + 7/ + 2 = 6 [base] + 1 [dexterity]
Combat Maneuver Bonus: + 9 = 6 [base] + 3 [strength]
Combat Maneuver Defense: + 20 = 10 + 6 [base] + 3 [strength] + 1 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages: Common Sylvan

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]

Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]

Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Chain mail [medium; + 5 AC; max dex + 2; check penalty -5 40 lb.]

Heavy Wooden Shield [ + 2 AC; check penalty -2; hardness 5; hp 15; 10 lb.]


Endurance +4 on saves vs. nonlethal damage
Die Hard Remain conscious and stabilized below 0 hp
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits

Favored class points: Hit points +6; Skill points +0


This human chose 2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fast Movement (
10 feet, already included)

Rage — 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.

At each even-numbered level, barbabarians gain a new rage power
Rage Powers:
Guarded life -while raging, auto stabilize at 0, 1 point of lethal per level is converted to non-lethal
knockdown -can attempt a trip attack (while raging) without invoking attack of opportunity
Reckless abandon -can trade AC for attack. (-2 AC for +2 attack)

Invulnerability Gains DR equal to 1/2 level, gains “extreme endurance” as per “endure elements spell” against cold climates. Gains +1 cold resist per 3 levels.

Trap Sense (level 3) — bonuses on AC / reflex to avoid trap damage

Greater Rage (level 11) — +6 strength, +6 constitution, +3 will

Indominitable Will (level 14) — +4 on will, stacks with rage and all other plusses

Tireless Rage (level 17) — no longer fatigued after raging

Mighty Rage (level 20) — +8 strength, +8 constitution, +4 will

Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 8
Level 3: Barbarian 12
Level 4: Barbarian 7 + 1 to constitution
Level 5: Barbarian 7
Level 6: Barbarian 4


71 lb Weapons / Armor / Shield (from above)
2 lb Backpack
5 lb Bedroll
Flint and steel
1 lb Lamp (common)
6 lb Rations (1 day) x6
1 lb Whetstone
86 lb Total


Rheinholdt got his start in [suitable viking-ish area] as a simple member of the militia. One year a salt caravan did not arrive from the nearby salt-mine. This was a major problem as salt was absolutely necessary to preserve food for the coming winter. As there was a threat of a bandit attack the local militia was unable to send more than a single volunteer to investigate the disappearance of the salt caravan. Rheinholdt was that volunteer.

When Rheinholdt found the village near the salt mine to be seemingly abandoned. He found no villagers, nor did he find any bodies. There were signs of struggles here and there but no real sign of any pitched battles. Bandits would not have been able to attack individual houses without resistance from the local militia. Near the Great Hall Rheinholdt found an partially constructed palisade wall. Inside the wall Rheinholdt found signs of a large fight but he could not find any bodies or discarded weapons. Then, while following the woodland path that lead to the salt mine Rheinholdt saw a set of utterly massive bear prints. As he drew nearer to the mine the scent of blood and rotting flesh grew stronger. It became clear to Rheinholdt that a massive bear must have taken residence in the salt mine and used the villagers as a source of food to prepare for the winter…

Rheinholdt knew that there was no possible way he would be able to put enough of a distance between himself and the bear before nightfall (when bears usually actively hunted). There was nowhere to hide, either, as the beast would simply be able to smell him out. Rheinhardt resolved to face his death and bravely die fighting.

Just as Rheinholdt had anticipated, the beast returned to the village once more to hunt. It didn’t take the bear very long to sniff him out. The fight was long and fierce, and Rheinholdt sustained many grevious wounds but was somehow able to sufficiently defend himself from the massive bear. Eventually, however, Rheinholdt began to become exhausted from the fight. Just when he felt that his end was near Rheinholdt felt a sudden surge of primal fury well up from within him. After all he had been through in his life, all the strife, famine, war, labor and toil, was he to simply be eaten by a beast? “Not today, motherfucker!” were the last coherent words to pass Rheinholdt’s lips before he lost himself in the unbridled rage and the injustice of his fate. Rheinholdt awoke the next day to find the massive bear slain, Rheinholdt’s spear thrust into it’s huge maw and piercing through the back of the bear’s skull.

Upon returning home Rheinholdt found his village in ruins. The bandits had attacked and successfully routed the militia while he was away. Rheinholdt was shocked and saddened by the deaths of all those he knew. When he saw the bodies of small children, however, he once again felt the primal fury that he had felt when facing the bear. This time, however, it felt different. It felt as if he had absorbed the bear’s spirit and gained it’s natural ferocity. When Rheinholdt regained his composure he swore to himself that he would find those who had stooped so low as to slay defenseless children.


Pathfinder Tamriel Fafnir710